How to Play

Orbital Claim · mine the field, wire the grid, hold the line

The Loop

Mine → Power → Defend.

You lose only when every structure is gone.

mine power defend

Power

Solar makes it. Relay carries it. Everything else spends it.

Thick, bright links carry more.

+60 carries −14

Mining

Miners work every rock in range.

Rocks run dry. Faster flashes = more ore.

+4.0 / s rock depletes

Links

Relays and solars branch. Miners and weapons don't.

Build your network out of relays.

branches ×6 one link only

Building

Out of reach = no power = no progress.

Reach it with a relay and it starts itself.

0% building online

Balance

Demand over supply slows everything.

Batteries absorb spikes first. Yellow links = that grid is short.

supply demand buffers ok short

Weapons

Beam never misses. Pulser out-damages. Missiles splash.

Missiles spend minerals per shot.

steady beam rapid bolts splash costs ore

Threats

Each one punishes a different lazy answer.

Mix your defences.

Fighter weaves Swarmer many Missile outranges lasers Exploder rams Ring shielded Mothership boss

Waves

Arrows show where they'll come from.

Late waves arrive from several sides at once.

early — one side wave 13+ — many

Upgrades

More blades, more power, same footprint.

Batteries upgrade once, to 4× storage.

20 40 60

Repair

Drones fly out, patch, and come home.

Hurt drones retreat and recharge on the pad.

recharging patching

Controls

Everything you need.

18 pick Click place / select Shift place many Esc cancel Drag / WASD pan Wheel zoom G grid lines X recycle Space pause Enter call wave
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